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Technical Notes: Graphics & Imaging
OpenGL is a cross-platform, standards-based C programming interface that is widely used for games, animation, CAD/CAM, medical imaging, and other applications that need a framework for visualizing and manipulating complex, three-dimensional shapes. OpenGL programs are highly portable and produce consistent results on any supported platform. Apple's implementation of OpenGL has been optimized for the Macintosh platform and includes a suite of ARM and platform-specific extensions that give developers access to advanced graphics hardware capabilities.

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The CGDirectDisplay API (HTML) (PDF) ()
TN2007: Provides a reference for the CGDirectDisplay API on Mac OS X.
2000-11-08
Insights on OpenGL (HTML) (PDF) ()
TN2014: Frequently Asked Questions regarding OpenGL and graphics on the Macintosh.
2001-03-26
OpenGL Performance Optimization : The Basics (HTML)
TN2093: This document describes some of the concepts and techniques for optimizing performance in OpenGL applications;
2004-12-01
Understanding and Detecting OpenGL Functionality (HTML)
TN2080: Discusses OpenGL API design, and how to access the full power of hardware and software renderers.
2003-12-29